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41. Skill Training Rollover - in Player Features and Ideas Discussion [original thread]
Veldin Ostus wrote: I wasn't aware that the ideas posted here had a requirement of being deemed necessary. Why wouldn't this forum have a requirement for necessity. I mean, it's not written in stone that ideas here must be necessary, but the...
- by Darth Squeemus - at 2015.11.22 21:25:28
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42. Probe Scan Bastion Module - in Player Features and Ideas Discussion [original thread]
Eaon Fallion wrote: Nothing is stoping anyone from probing while cloaked. Exactly. So explain why players should use your "Probing Bastion Module" instead of scanning the way they already are. They won't, because your module removes their gr...
- by Darth Squeemus - at 2015.11.22 20:52:14
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43. Probe Scan Bastion Module - in Player Features and Ideas Discussion [original thread]
You make it sound like everyone who probes is always cloaked while probing. Remember, there are Tech 1 Frigates like the Imicus that aren't cov ops cloakable. And a large portion of the players using ships like the Imicus are new and can't even us...
- by Darth Squeemus - at 2015.11.22 20:45:28
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44. Create Battle Arenas - in Player Features and Ideas Discussion [original thread]
I can't believe that this thread is actually 400+ replies deep. There really is no need for a discussion here, the word "arena" completely kills the idea to begin with.
- by Darth Squeemus - at 2015.11.21 00:17:56
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45. Good crystal? Bad Crystal? - in Player Features and Ideas Discussion [original thread]
Supported
- by Darth Squeemus - at 2015.11.21 00:16:19
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46. New Player Protection - in Player Features and Ideas Discussion [original thread]
*sigh* Isn't this a redundant topic?
- by Darth Squeemus - at 2015.11.21 00:07:02
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47. Eve Stock Exchange - in Player Features and Ideas Discussion [original thread]
Ersahi Kir wrote: I don't think it would create a healthy stock exchange, as there is actually very little incentive to ever sell. Day 1 null sec/wh alliances buy all the shares, and after that money gets funneled to those individuals as a co...
- by Darth Squeemus - at 2015.11.16 23:17:23
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48. [FITTING] Change name of ship to name of saved fitting ship. - in Player Features and Ideas Discussion [original thread]
-1 because tools for this already exist. You can simply rename your ship to the name of the fitting before you start fitting it. That way if you end up coming up short on modules and you need to go pick some up from a hub or something, you can le...
- by Darth Squeemus - at 2015.11.16 22:47:16
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49. More interactive mining - in Player Features and Ideas Discussion [original thread]
erg cz wrote: reqiure manually piloting to stay close and avoid toxic cloud requires manually piloting to avoid collision with random moving piece of rock. Eve is not an aerospace flight simulator. The captain of the Titanic didn't have a j...
- by Darth Squeemus - at 2015.11.16 22:34:22
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50. Raise the minimum bounty. - in Player Features and Ideas Discussion [original thread]
Koebmand wrote: I know bounty is meaningless and always will be. If bounties are meaningless, why would we want to add a meaningless feature to them? How would this improve the bounty system? Or is this just intended to make bounties more an...
- by Darth Squeemus - at 2015.11.14 18:05:30
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51. Countering Bumping ganks in highsec - in Player Features and Ideas Discussion [original thread]
Oooo! Another 200+ reply F&ID fight!
- by Darth Squeemus - at 2015.11.14 17:42:12
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52. Groups/Folders/OU for contact lists - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: This already exists, actually. Can't remember specifics as I haven't logged in, except to monitor skill queue, for a couple months, but it's already possible to create flags and add contacts to those. Is it the Notes tab ...
- by Darth Squeemus - at 2015.11.14 17:37:39
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53. Ideas for ISIS - in Player Features and Ideas Discussion [original thread]
I think that the idea behind ISIS is not so much to be able to find ships, but rather to show the relationship between hull types and what skills you will need to advance to the next hull type. You sort by faction to figure out which racial skills...
- by Darth Squeemus - at 2015.11.14 17:31:29
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54. Groups/Folders/OU for contact lists - in Player Features and Ideas Discussion [original thread]
There's a notes section for each contact that you have. This information can be put there.
- by Darth Squeemus - at 2015.11.14 17:23:50
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55. Make Ganking(and real PvP) in Hi Sec a boon for PvE - in Player Features and Ideas Discussion [original thread]
I think hisec ganking is balanced well enough as it is. The ore that's available to miners in HS isn't very valuable, so gankers don't get very big returns from miners. The most valuable thing HS miners usually have on them are their T2 Strip Mine...
- by Darth Squeemus - at 2015.11.14 17:08:57
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56. Overview tabs - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: I could definitely use at least one more. 1. All 2. No Blues 3. Caps 4. PVE 5. GTFO Would have one for Drones and another for Tackle. Those could be presets for All. Then when you need them, right click on your All tab a...
- by Darth Squeemus - at 2015.11.14 03:54:27
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57. Slight rebalance of mining barges - ?reduce AFK mining - in Player Features and Ideas Discussion [original thread]
What's wrong with AFK miners? If they want to lose their stuff because of inattentiveness, let them.
- by Darth Squeemus - at 2015.11.14 03:29:43
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58. Overview tabs - in Player Features and Ideas Discussion [original thread]
I think five is sufficient. One OV tab would be ridiculous because you would have to scroll through an entire list of presets for just one tab. You wouldn't be able to change quickly between presets. I think that five is perfect. If you want ten O...
- by Darth Squeemus - at 2015.11.12 22:51:26
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